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How is Digital 3-D Different from Old 3-D Movies?

youtube short length The actors still had to perform on a set (wearing the helmets and bodysuits covered with infrared LED sensors and being filmed by Weta's "The Volume" motion capture camera system), but they were able to interact with each other. In its earlier incarnations, an actor would don a bodysuit covered with reflective markers or sensors and then perform alone on a sound stage surrounded by cameras. Motion capture has also been used to create fully animated films, including "Final Fantasy: The Spirits Within" (2001), Robert Zemeckis's "The Polar Express" (2004) and "Beowulf" (2007). The former two suffered from complaints that the characters fell into "Uncanny Valley" territory, but those sorts of complaints seem to be diminishing with newer more realistic animations. Park, John Edgar. "Behind the Scenes on 'Final Fantasy: The Spirits Within." Animation World Network. It was fantastic before, but Andy Serkis's performance and the computer generated final character's facial expressions nearly make me cry in the newer film.


Since the dawn of the moving picture in the late 1800s, filmmakers have been experimenting with ways to make films more exciting. Fully animated cartoons have been around since 1908, when comic strip artist Émile Cohl drew and filmed hundreds of simple hand drawings to make the short film "Fantasmagorie." Others followed suit, including Winsor McCay with "Gertie the Dinosaur" in 1914, which involved thousands of frames and was longer and more smooth and realistic than most cartoons of the day. The patent mentioned a possible mechanism to allow the artist to move to the next frame by pulling a cord from his current position. Once that footage was made and developed, the rotoscope mechanism they had pieced together was used to project the film one frame at a time through a glass panel on an art table. The rotoscoping process required starting with film footage. For the Fleischers' first try, they went to the roof of an apartment building, with a hand-crank projector they had converted into a film camera, and filmed over a minute of test footage of Dave in a clown costume (sewn by their mother). Max went on to animate, and his brother Dave to direct, many successful cartoons, starting around 1919 with the "Out of the Inkwell" series featuring Koko the Clown.


And I've always loved Max Fleischer's cartoons, but didn't know the whole backstory until now. And new and improved digital tools are making it possible to create more realistic effects than ever, faster and more cheaply than before. I knew about some of the more obvious cases of rotoscoping in animations, like Ralph Bakshi's "Lord of the Rings" and Richard Linklater's "A Scanner Darkly," but I didn't realize how widely it has been used, and that it's still used so often. The technique was used to model some shots of Batman in "Batman Forever" (1995), crowd scenes in "Titanic" (1996), Jar Jar Binks in "Star Wars Episode I: The Phantom Menace" (1999) and Gollum (performed by motion capture virtuoso Andy Serkis) in "The Fellowship of the Rings" (2002). One major improvement was facial performance capture, which was used for the titular character in Peter Jackson's "King Kong" (2005), Davy Jones in "Pirates of the Caribbean: Dead Man's Chest" (2006) and all the Na'Vi in James Cameron's "Avatar" (2009). This was at first achieved with the use of sensors or reflective markers on the face, but for "Avatar," the actors wore form fitting helmets that had cameras in front of the actor's faces (attached via a thin arm) and had dots painted onto their faces.  Content has been c​reat​ed wi th GSA C ontent G ener​at or Demov᠎ersion !


The data from the session would be fed into computer software that would generate a moving 3-D model of the performer and performance. Lewinski, John Scott. "Inside the Scene-Stealing 3-D Technology Behind James Cameron's Avatar." Popular Science. How is digital 3-D different from old 3-D movies? He enlisted the help of his many talented brothers (Dave, Joe, Lou and Charlie) to develop and test what would become a rotoscope device. Thrasher, David. "Animation's Dirty Little Secret?" ASIFA Central. Mallory, Michael. "Drawn from Life: The secret films behind the animated films." Animation. Dirks, Tim. "Animated Films." Filmsite. They had the film developed, played it back using the projector and found that the process had worked. Originally developed to study motion, the process has been used in film and video games since the mid-1990s. Cram, Christopher. "Digital Cinema: the Role of the Visual Effects Supervisor." Film History: An International Journal. Facial expressions, costumes and other details would be added by animators and other special effects professionals via graphics software in post-production. It can be adopted for stylistic purposes to deliver a certain look and feel, as with Richard Linklater's "Waking Life" and "A Scanner Darkly." But it's also always on standby, ready to be used for filming flubs and other post-production compositing needs.  Con᠎te nt was gener​ated wi​th G SA  C on tent G enerator DEMO!



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